Autors: Chotrov, D. I., Uzunova, Z. K., Maleshkov, S. B.
Title: Real-time 3D model topology editing method in VR to simulate crafting with a wood turning lathe
Keywords: Virtual Reality, Crafts Simulation, Cultural Heritage

Abstract: Virtual Reality (VR) has a wide range of applications in different areas, some of the notable being education and training, simulation and cultural heritage. In this paper we present a method for real-time topological editing of 3D models developed for wood turning lathe crafting simulation in VR. The developed algorithm changes the topology of a 3D model according to the real-world actions of the users which are conveyed to the virtual environment by tracking a VR controller or a VR tracker, attached to a real lathe skew or chisel, and used to simulate the crafting process.

References

    Issue

    15th Annual International Conference On Computer Science And Education In Computer Science (CSECS 2019), 2019, Germany,

    Цитирания (Citation/s):
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