|Autors: Teodor Ukov., Tsochev, G. R.|
Title: MACHINE LEARNING ALGORITHM FOR INTELLIGENT BOTS IN MULTIPLAYER VIDEO GAME: A CASE STUDY
Keywords: genetic algorithm, Hram Light, machine learning method
Abstract: This paper describes the results of a developed online machine learning method implemented in a real-time multiplayer game called Hram Light. The goal was to create a program which produces several ways of playing for a bot, which would become a virtual trainer for players. The solutions are required to vary in success rate in order to achieve progress in player improvement. The input of the method is a data model of parameters which describe a player’s way of playing in a game situation. The process of learning takes place in the online world and produces a variety of solutions via a genetic algorithm.
Вид: статия в списание, публикация в реферирано издание, индексирана в Web of Science